As you probably know, a single monolithic JavaScript bundle — once a best practice — is no longer the way to go for modern web applications. Research has shown that larger bundles increase memory usage and CPU costs, especially on mid-range and low-end mobile devices.
webpack has a lot of features to help you achieve smaller bundles and control the loading priority of resources. The most compelling of them is code splitting, which provides a way to split your code into various bundles that can then be loaded on demand or in parallel. Another one is performance hints which indicates when emitted bundle sizes cross a specified threshold at build time so that you can make optimizations or remove unnecessary code.
The default behavior for production builds in webpack is to show a warning when an asset size or entry point is over 250KB (244KiB) in size, but you can configure how performance hints are shown and size thresholds through the performance
object in your webpack.config.js
file.
We will walk through this feature and how to leverage it as a first line of defense against performance regressions.
First, we need to set a custom budget
The default size threshold for assets and entry points (where webpack looks to start building the bundle) may not always fit your requirements, but they can be configured to.
For example, my blog is pretty minimal and my budget size is a modest 50KB (48.8KiB) for both assets and entry points. Here’s the relevant setting in my webpack.config.js
:
module.exports = {
performance: {
maxAssetSize: 50000,
maxEntrypointSize: 50000,
}
};
The maxAssetSize
and maxEntrypointSize
properties control the threshold sizes for assets and entry points, respectively, and they are both set in bytes. The latter ensures that bundles created from the files listed in the entry
object (usually JavaScript or Sass files) do not exceed the specified threshold while the former enforces the same restrictions on other assets emitted by webpack (e.g. images, fonts, etc.).
Let’s show an error if thresholds are exceeded
webpack’s default warning emits when budget thresholds are exceeded. It’s good enough for development environments but insufficient when building for production. We can trigger an error instead by adding the hints
property to the performance
object and setting it to 'error'
:
module.exports = {
performance: {
maxAssetSize: 50000,
maxEntrypointSize: 50000,
hints: 'error',
}
};
There are other valid values for the hints
property, including 'warning'
and false
, where false
completely disables warnings, even when the specified limits are encroached. I wouldn’t recommend using false
in production mode.
We can exclude certain assets from the budget
webpack enforces size thresholds for every type of asset that it emits. This isn’t always a good thing because an error will be thrown if any of the emitted assets go above the specified limit. For example, if we set webpack to process images, we’ll get an error if just one of them crosses the threshold.
The assetFilter
property can be used to control the files used to calculate performance hints:
module.exports = {
performance: {
maxAssetSize: 50000,
maxEntrypointSize: 50000,
hints: 'error',
assetFilter: function(assetFilename) {
return !assetFilename.endsWith('.jpg');
},
}
};
This tells webpack to exclude any file that ends with a .jpg
extension when it runs the calculations for performance hints. It’s capable of more complex logic to meet all kinds of conditions for environments, file types, and other resources.
Limitations
While this has been a good working solution for me, a limitation that I’ve come across is that the same budget thresholds are applied to all assets and entry points. In other words, it isn’t yet possible to set multiple budgets as needed, such as different limits for JavaScript, CSS, and image files.
That said, there is an open pull request that should remove this limitation but it is not merged yet. Definitely something to keep an eye on.
Conclusion
It’s so useful to set a performance budget and enforcing one with webpack is something worth considering at the start of any project. It will draw attention to the size of your dependencies and encourage you to look for lighter alternatives where possible to avoid exceeding the budget.
That said, performance budgeting does not end here! Asset size is just one thing of many that affect performance, so there’s still more work to be done to ensure you are delivering an optimal experience. Running a Lighthouse test is a great first step to learn about other metrics you can use as well as suggestions for improvements.
Thanks for reading, and happy coding!
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