Monday, 31 October 2022

The New CSS Media Query Range Syntax

We rely on CSS Media Queries for selecting and styling elements based on a targeted condition. That condition can be all kinds of things but typically fall into two camps: (1) the type of media that’s being used, and (2) a specific feature of the browser, device, or even the user’s environment.

So, say we want to apply certain CSS styling to a printed document:

@media print {
  .element {
    /* Style away! */
  }
}

The fact that we can apply styles at a certain viewport width has made CSS Media Queries a core ingredient of responsive web design since Ethan Marcotte coined the term. If the browser’s viewport width is a certain size, then apply a set of style rules, which allows us to design elements that respond to the size of the browser.

/* When the viewport width is at least 30em... */
@media screen and (min-width: 30em) {
  .element {
    /* Style away! */
  }
}

Notice the and in there? That’s an operator that allows us to combine statements. In that example, we combined a condition that the media type is a screen and that it’s min-width feature is set to 30em (or above). We can do the same thing to target a range of viewport sizes:

/* When the viewport width is between 30em - 80em */
@media screen and (min-width: 30em) and (max-width: 80em) {
  .element {
    /* Style away! */
  }
}

Now those styles apply to an explicit range of viewport widths rather than a single width!

But the Media Queries Level 4 specification has introduced a new syntax for targeting a range of viewport widths using common mathematical comparison operators — things like <, >, and = — that make more sense syntactically while writing less code.

Let’s dig into how that works.

New comparison operators

That last example is a good illustration of how we’ve sort of “faked” ranges by combining conditions using the and operator. The big change in the Media Queries Level 4 specification is that we have new operators that compare values rather than combining them:

  • < evaluates if a value is less than another value
  • > evaluates if a value is greater than another value
  • = evaluates if a value is equal to another value
  • <= evaluates if a value is less than or equal to another value
  • >= evaluates if a value is greater than or equal to another value

Here’s how we might’ve written a media query that applies styles if the browser is 600px wide or greater:

@media (min-width: 600px) {
  .element {
    /* Style away! */
  }
}

Here’s how it looks to write the same thing using a comparison operator:

@media (width >= 600px) {
  .element {
    /* Style away! */
  }
}

Targeting a range of viewport widths

Often when we write CSS Media Queries, we’re creating what’s called a breakpoint — a condition where the design “breaks” and a set of styles are applied to fix it. A design can have a bunch of breakpoints! And they’re usually based on the viewport being between two widths: where the breakpoint starts and where the breakpoint ends.

Here’s how we’ve done that using the and operator to combine the two breakpoint values:

/* When the browser is between 400px - 1000px */
@media (min-width: 400px) and (max-width: 1000px) {
  /* etc. */
}

You start to get a good sense of how much shorter and easier it is to write a media query when we ditch the Boolean and operator in favor of the new range comparison syntax:

@media (400px <= width <= 1000px) {
  /* etc. */
}

Much easier, right? And it’s clear exactly what this media query is doing.

Browser support

This improved media query syntax is still in its early days at the time of this writing and not as widely supported at the moment as the approach that combines min-width and max-width. We’re getting close, though! Safari is the only major holdout at this point, but there is an open ticket for it that you can follow.

This browser support data is from Caniuse, which has more detail. A number indicates that browser supports the feature at that version and up.

Desktop

Chrome Firefox IE Edge Safari
104 63 No 104 No

Mobile / Tablet

Android Chrome Android Firefox Android iOS Safari
106 106 106 No

Let’s look at an example

Here’s a layout for that’s nicely suited for larger screens, like a desktop:

A desktop layout with a logo and menu up top, a large heading in white, and an image of a silhouetted person underneath the heading, followed by a footer.

This layout has base styles that are common to all breakpoints. But as the screen gets narrower, we start to apply styles that are conditionally applied at different smaller breakpoints that are ideally suited for tablets all the way down to mobile phones:

Side-by-side screenshots of the mobile and tablet layouts with their CSS Grid tracks overlaid.

To see what’s happening, here’s a how the layout responds between the two smaller breakpoints. The hidden nav list getting displayed as well as title in the main gets increased in font-size.

That change is triggered when the viewport’s changes go from matching one media’s conditions to another:

/* Base styles (any screen size) */
header {
  display: flex;
  justify-content: center;
}

header ul {
  display: none;
}

.title p {
  font-size: 3.75rem;
}

/* When the media type is a screen with a width greater or equal to 768px */
@media screen and (width >= 768px) {
  header {
    justify-content: space-between;
  }

  header ul {
    display: flex;
    justify-content: space-between;
    gap: 3rem;
  }

  .title p {
    font-size: 5.75rem;
  }
}

We’ve combined a few of the concepts we’ve covered! We’re targeting devices with a screen media type, evaluating whether the viewport width is greater than or equal to a specific value using the new media feature range syntax, and combining the two conditions with the and operator.

Diagram of the media query syntax, detailing the media type, operator, and range media feature.

OK, so that’s great for mobile devices below 768px and for other devices equal to or greater than 768px. But what about that desktop layout… how do we get there?

As far as the layout goes:

  • The main element becomes a 12-column grid.
  • A button is displayed on the image.
  • The size of the .title element’s font increases and overlaps the image.

Assuming we’ve done our homework and determined exactly where those changes should take place, we can apply those styles when the viewport matches the width condition for that breakpoint. We’re going to say that breakpoint is at 1000px:

/* When the media type is a screen with a width greater or equal to 1000px  */
@media screen and (width >= 1000px) {
  /* Becomes a 12-column grid */
  main {
    display: grid;
    grid-template-columns: repeat(12, 1fr);
    grid-template-rows: auto 250px;
  }

  /* Places the .title on the grid */
  .title {
    grid-row: 1;
  }

  /* Bumps up the font-size */
  .title p {
    font-size: 7.75rem;
  }

  /* Places .images on the grid */
  .images {
    grid-row: 1 / span 2;
    align-self: end;
    position: relative;
  }

  /* Displays the button */
  .images .button {
    display: block;
    position: absolute;
    inset-block-end: 5rem;
    inset-inline-end: -1rem;
  }
}
Showing the CSS grid tracks for a desktop layout using a CSS media query with the new range syntax.

Have a play with it:

Why the new syntax is easier to understand

The bottom line: it’s easier to distinguish a comparison operator (e.g. width >= 320px) than it is to tell the difference between min-width and max-width using the and operator. By removing the nuance between min- and max-, we have one single width parameter to work with and the operators tell us the rest.

Beyond the visual differences of those syntaxes, they are also doing slightly different things. Using min- and max- is equivalent to using mathematical comparison operators:

  • max-width is equivalent to the <= operator (e.g. (max-width: 320px) is the same as (width <= 320px)).
  • min-width is equivalent to the >= operator (e.g. (min-width: 320px) is the same as (width >= 320px)).

Notice that neither is the equivalent of the > or < operators.

Let’s pull an example straight from the Media Queries Level 4 specification where we define different styles based on a breakpoint at 320px in the viewport width using min-width and max-width:

@media (max-width: 320px) { /* styles for viewports <= 320px */ }
@media (min-width: 320px) { /* styles for viewports >= 320px */ }

Both media queries match a condition when the viewport width is equal to 320px. That’s not exactly what we want. We want either one of those conditions rather than both at the same time. To avoid that implicit changes, we might add a pixel to the query based on min-width:

@media (max-width: 320px){ /* styles for viewports <= 320px */ }
@media (min-width: 321px){ /* styles for viewports >= 321px */ }

While this ensures that the two sets of styles don’t apply simultaneously when the viewport width is 320px, any viewport width that fall between 320px and 321px will result in a super small zone where none of the styles in either query are applied — a weird “flash of unstyled content” situation.

One solution is to increase the second comparison scale value (numbers after the decimal point) to 320.01px:

@media (max-width: 320px) { /* styles for viewports <= 320px */ }
@media (min-width: 320.01px) { /* styles for viewports >= 320.01px */ }

But that’s getting silly and overly complicated. That’s why the new media feature range syntax is a more appropriate approach:

@media (width <= 320px) { /* styles for viewports <= 320px */ }
@media (width > 320px) { /* styles for viewports > 320px */ }

Wrapping up

Phew, we covered a lot of ground on the new syntax for targeting viewport width ranges in CSS Media Queries. Now that the Media Queries Level 4 specification has introduced the syntax and it’s been adopted in Firefox and Chromium browsers, we’re getting close to being able to use the new comparison operators and combining them with other range media features besides width, like height and aspect-ratio

And that’s just one of the newer features that the Level 4 specification introduced, alongside a bunch of queries we can make based on user preferences. It doesn’t end there! Check out the Complete Guide to CSS Media Queries for a sneak peek of what might be included in Media Queries Level 5.


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Friday, 28 October 2022

Fancy Image Decorations: Outlines and Complex Animations

We’ve spent the last two articles in this three-part series playing with gradients to make really neat image decorations using nothing but the <img> element. In this third and final piece, we are going to explore more techniques using the CSS outline property. That might sound odd because we generally use outline to draw a simple line around an element — sorta like border but it can only draw all four sides at once and is not part of the Box Model.

We can do more with it, though, and that’s what I want to experiment with in this article.

Fancy Image Decorations series

Let’s start with our first example — an overlay that disappears on hover with a cool animation:

We could accomplish this by adding an extra element over the image, but that’s what we’re challenging ourselves not to do in this series. Instead, we can reach for the CSS outline property and leverage that it can have a negative offset and is able to overlap its element.

img {
  --s: 250px; /* the size of the image */
  --b: 8px;   /* the border thickness*/
  --g: 14px;  /* the gap */
  --c: #4ECDC4;

  width: var(--s);
  aspect-ratio: 1;
  outline: calc(var(--s) / 2) solid #0009;
  outline-offset: calc(var(--s) / -2);
  cursor: pointer;
  transition: 0.3s;
}
img:hover {
  outline: var(--b) solid var(--c);
  outline-offset: var(--g);
}

The trick is to create an outline that’s as thick as half the image size, then offset it by half the image size with a negative value. Add in some semi-transparency with the color and we have our overlay!

Diagram showing the size of the outline sround the image and how it covers the image on hover.

The rest is what happens on :hover. We update the outline and the transition between both outlines creates the cool hover effect. The same technique can also be used to create a fading effect where we don’t move the outline but make it transparent.

Instead of using half the image size in this one, I am using a very big outline thickness value (100vmax) while applying a CSS mask. With this, there’s no longer a need to know the image size — it trick works at all sizes!

Diagram showing how adding a mask clips the extra outline around the image.

You may face issues using 100vmax as a big value in Safari. If it’s the case, consider the previous trick where you replace the 100vmax with half the image size.

We can take things even further! For example, instead of simply clipping the extra outline, we can create shapes and apply a fancy reveal animation.

Cool right? The outline is what creates the yellow overlay. The clip-path clips the extra outline to get the star shape. Then, on hover, we make the color transparent.

Oh, you want hearts instead? We can certainly do that!

Imagine all the possible combinations we can create. All we have to do is to draw a shape with a CSS mask and/or clip-path and combine it with the outline trick. One solution, infinite possibilities!

And, yes, we can definitely animate this as well. Let’s not forget that clip-path is animatable and mask relies on gradients — something we covered in super great detail in the first two articles of this series.

I know, the animation is a bit glitchy. This is more of a demo to illustrate the idea rather than the “final product” to be used in a production site. We’d wanna optimize things for a more natural transition.

Here is a demo that uses mask instead. It’s the one I teased you with at the end of the last article:

Did you know that the outline property was capable of so much awesomeness? Add it to your toolbox for fancy image decorations!

Combine all the things!

Now that we have learned many tricks using gradients, masks, clipping, and outline, it’s time for the grand finale. Let’s cap off this series by combine all that we have learned the past few weeks to showcase not only the techniques, but demonstrate just how flexible and modular these approaches are.

If you were seeing these demos for the first time, you might assume that there’s a bunch of extra divs wrappers and pseudo-elements being used to pull them off. But everything is happening directly on the <img> element. It’s the only selector we need to get these advanced shapes and effects!

Wrapping up

Well, geez, thanks for hanging out with me in this three-part series the past few weeks. We explored a slew of different techniques that turn simple images into something eye-catching and interactive. Will you use everything we covered? Certainly not! But my hope is that this has been a good exercise for you to dig into advanced uses of CSS features, like gradients, mask, clip-path, and outline.

And we did everything with just one <img> element! No extra div wrappers and pseudo-elements. Sure, it’s a constraint we put on ourselves, but it also pushed us to explore CSS and try to find innovative solutions to common use cases. So, before pumping extra markup into your HTML, think about whether CSS is already capable of handling the task.

Fancy Image Decorations series


Fancy Image Decorations: Outlines and Complex Animations originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.



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Wednesday, 26 October 2022

Holographic Trading Card Effect

Simon Goellner (@simeydotme)’s collection of Holographic Trading Cards have captured our attention.

Under the hood there is a suite of filter(), background-blend-mode(), mix-blend-mode(), and clip-path() combinations that have been painstakingly tweaked to reach the desired effect. I ended up using a little img { visibility: hidden; } in DevTools to get a better sense of each type of holographic effect.

Josh Dance (@JoshDance) replied with a breakdown of the effects that lets you manually control the inputs.

To Shared LinkPermalink on CSS-Tricks


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Tuesday, 25 October 2022

Creating Animated, Clickable Cards With the :has() Relational Pseudo Class

The CSS :has() pseudo class is rolling out in many browsers with Chrome and Safari already fully supporting it. It’s often referred to it as “the parent selector” — as in, we can select style a parent element from a child selector — but there is so much more that :has() can help us solve. One of those things is re-inventing the clickable card pattern many of us love to use from time to time.

We’ll take a look at how :has() can help us handle linked cards, but first…

What is this :has() pseudo class?

There is already a bunch of great posts floating around that do an excellent job explaining what :has() is and what it’s used for, but it’s still new enough that we ought to say a few words about it here as well.

:has() is a relational pseudo class that’s part of the W3C Selectors Level 4 working draft. That’s what the parentheses are all about: matching elements that are related to — or, more accurately, contain — certain child elements.

/* Matches an article element that contains an image element */
article:has(img) { }

/* Matches an article element with an image contained immediately within it */
article:has(> img) { }

So, you can see why we might want to call it a “parent” selector. But we can also combine it with other functional pseudo classes to get more specific. Say we want to style articles that do not contain any images. We can combine the relational powers of :has() with the negation powers of :not() to do that:

/* Matches an article without images  */
article:has(:not(img)) { }

But that’s just the start of how we can combine powers to do more with :has(). Before we turn specifically to solving the clickable card conundrum, let’s look at a few ways we currently approach them without using :has().

How we currently handle clickable cards

There are three main approaches on how people create a fully clickable card these days and to fully understand the power of this pseudo class, it’s nice to have a bit of a round-up.

This approach is something used quite frequently. I never use this approach but I created a quick demo to demonstrate it:

There are a lot of concerns here, especially when it comes to accessibility. When users navigate your website using the rotor function, they will hear the full text inside of that <a> element — the heading, the text, and the link. Someone might not want to sit through all that. We can do better. Since HTML5, we can nest block elements inside of an <a> element. But it never feels right to me, especially for this reason.

Pros:

  • Quick to implement
  • Semantically correct

Cons:

  • Accessibility concerns
  • Text not selectable
  • A lot of hassle to overwrite styles that you used on your default links

The JavaScript method

Using JavaScript, we can attach a link to our card instead of writing it in the markup. I found this great CodePen demo by costdev who also made the card text selectable in the process:

This approach has a lot of benefits. Our links are accessible on focus and we can even select text. But there are some drawbacks when it comes to styling. If we want to animate those cards, for example, we would have to add :hover styles on our main .card wrapper instead of the link itself. We also would not benefit from the animations when the links are in focus from keyboard tabbing.

Pros:

  • Can be made perfectly accessible
  • Ability to select text

Cons:

  • Requires JavaScript
  • Right clicking not possible (although could be fixed with some extra scripting)
  • Will require a lot of styling on the card itself which would not work when focussing the link

The ::after selector approach

This method requires us to set the card with relative positioning, then set absolute positioning on the link’s ::after pseudo selector of a link. This doesn’t require any JavaScript and is pretty easy to implement:

There are a few drawbacks here, especially when it comes to selecting text. Unless you provide a higher z-index on your card-body, you won’t be able to select text but if you do, be warned that clicking the text will not activate your link. Whether or not you want selectable text is up to you. I think it can be a UX issue, but it depends on the use-case. The text is still accessible to screen readers but my main problem with the method is the lack of animation possibilities.

Pros:

  • Easy to implement
  • Accessible link without bloated text
  • Works on hover and focus

Cons:

  • Text is not selectable
  • You can only animate the link as this is the element you’re hovering.

A new approach: Using ::after with :has()

Now that we’ve established the existing approaches for clickable cards, I want to show how introducing :has() to the mix solves most of those shortcomings.

In fact, let’s base this approach on the last one we looked at using ::after on the link element. We can actually use :has() there to overcome that approach’s animation constraints.

Let’s start with the markup:

<div class="card">
  <img src="cat.webp" alt="Fluffy gray and white tabby kitten snuggled up in a ball." />
  <div clas="article-body">
    <h2>Some Heading</h2>
    <p>Curabitur convallis ac quam vitae laoreet. Nulla mauris ante, euismod sed lacus sit amet, congue bibendum eros. Etiam mattis lobortis porta. Vestibulum ultrices iaculis enim imperdiet egestas.</p>
  </div>
</div>

I will be keeping things as simple as possible by targeting elements in the CSS instead of classes.

For this demo, we’re going to add an image zoom and shadow to the card on hover, and animate the link with an arrow popping up and while changing the link’s text color. To make this easy, we’re going to add some custom properties scoped on our card. Here’s the basic styling:

/* The card element */
article {
  --img-scale: 1.001;
  --title-color: black;
  --link-icon-translate: -20px;
  --link-icon-opacity: 0;

  position: relative;
  border-radius: 16px;
  box-shadow: none;
  background: #fff;
  transform-origin: center;
  transition: all 0.4s ease-in-out;
  overflow: hidden;
}
/* The link's ::after pseudo */
article a::after {
  content: "";
  position: absolute;
  inset-block: 0;
  inset-inline: 0;
  cursor: pointer;
}

Great! We added an initial scale for the image (--img-scale: 1.001), the initial color of the card heading (--title-color: black) and some extra properties we will use to make our arrow pop out of the link. We’ve also set an empty state of the box-shadow declaration in order to animate it later . This sets up what we need for the clickable card right now, so let’s add some resets and styling to it by adding those custom properties to the elements we want to animate:

article h2 {
  margin: 0 0 18px 0;
  font-family: "Bebas Neue", cursive;
  font-size: 1.9rem;
  letter-spacing: 0.06em;
  color: var(--title-color);
  transition: color 0.3s ease-out;
}
article figure {
  margin: 0;
  padding: 0;
  aspect-ratio: 16 / 9;
  overflow: hidden;
}
article img {
  max-width: 100%;
  transform-origin: center;
  transform: scale(var(--img-scale));
  transition: transform 0.4s ease-in-out;
}
article a {
  display: inline-flex;
  align-items: center;
  text-decoration: none;
  color: #28666e;
}
article a:focus {
  outline: 1px dotted #28666e;
}
article a .icon {
  min-width: 24px;
  width: 24px;
  height: 24px;
  margin-left: 5px;
  transform: translateX(var(--link-icon-translate));
  opacity: var(--link-icon-opacity);
  transition: all 0.3s;
}

.article-body {
  padding: 24px;
}

Let’s be kind to people and also add a screen reader class hidden behind the link:

.sr-only:not(:focus):not(:active) {
  clip: rect(0 0 0 0); 
  clip-path: inset(50%);
  height: 1px;
  overflow: hidden;
  position: absolute;
  white-space: nowrap; 
  width: 1px;
}

Our card is starting to look pretty sweet. It’s time to add a bit of magic to it. With the :has() pseudo class, we can now check if our link is hovered or focused, then update our custom properties and add a box-shadow. With this little chunk of CSS our card really comes to life:

/* Matches an article element that contains a hover or focus state */
article:has(:hover, :focus) {
  --img-scale: 1.1;
  --title-color: #28666e;
  --link-icon-translate: 0;
  --link-icon-opacity: 1;

  box-shadow: rgba(0, 0, 0, 0.16) 0px 10px 36px 0px, rgba(0, 0, 0, 0.06) 0px 0px 0px 1px;
}

See what’s up there? Now we get the updated styles if any child element in the card is hovered or focused. And even though the link element is the only thing that can contain a hover or focus state in the ::after clickable card approach, we can use that to match the parent element and apply the transitions.

And there you have it. Just another powerful use case for the :has() selector. Not only can we match a parent element by declaring other elements as arguments, but we can match also use pseudos to match and style parents as well.

Pros:

  • Accessible
  • Animatable
  • No JavaScript needed
  • Uses :hover on the correct element

Cons:

  • Text is not easily selectable.
  • Browser support is limited to Chrome and Safari (it’s supported in Firefox behind a flag).

Here is a demo using this technique. You might notice an extra wrapper around the card, but that’s just me playing around with container queries, which is just one of those other fantastic things rolling out in all major browsers.

Got some other examples you wish to share? Other solutions or ideas are more than welcome in the comment section.


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Monday, 24 October 2022

Is There Too Much CSS Now?

As front-end developers, we’ve wished for a lot of things over the years — ways to center things in CSS, encapsulate styles, set an element’s aspect ratio, get finer-grained control over our colors, select an element based on its children’s properties, manage layers of specificity, allow elements to respond to the width of their parents… the list goes on and on.

And now that we got all we wished for and more, some of us are asking — do we now have too much CSS?

The dark times

If you, like me, came up in web development during CSS’s infancy, the idea of having too much of it seems ludicrous.

Back in the days, virtually the entire job description of a front-end developer consisted of dealing with CSS’s limitations. The clearfix hack to clear floats, the 100% padding hack to make square divs, not to mention semi-randomly applying unrelated properties to trick Internet Explorer into doing your bidding.

At the time, the browser was a devious foe to be defeated through sheer cunning and arcane incantations. Today, the perfect property is waiting and just a copy-paste away on MDN.

The new era of CSS

But today things are vastly different: not only are things moving much faster, but browser vendors actually care about making developers happy! I know, I couldn’t believe it either. But I run the yearly State of CSS developer survey (which is open now by the way — go take it!) and I know for a fact that browser development teams use the survey results (among many other data points) to inform their roadmap.

Beyond this, Google has also helped finance my work on the survey, and even hired Lea Verou to take the lead on selecting this year’s survey questions.

It’s not just Google. It’s become fashionable to bash Safari and Apple in general (sometimes deservedly so), but you can’t deny how passionate someone like Jen Simmons is about listening to developers and improving the web.

And not only are browser vendors improving CSS on their own; they’re even collaborating across battle lines with initiatives such as Interop 2023 to help reduce inconsistencies and incompatibilities between browsers.

Too much of a good thing?

The result of all this is that we are now faced with an embarrassment of CSS riches, and it can be hard to catch up. CSS Grid started being supported in major browsers almost five years ago, yet I still check a reference every time I use it. And as cool as subgrid seems, I’ve yet to even try it out.

During the process of selecting which CSS features to include or not in the State of CSS, Lea and myself considered many features, but we also rejected quite a few. Some examples of the feature we didn’t include are:

  • The linear() easing function, which lets you define easing curves with more granularity. 
  • The env() function, which lets you use variables defined by the browser or device. 
  • The scrollbar-width property, which helps control a scrollbar’s appearance. 
  • The margin-trim property, which lets you control how a container’s children’s margins behave. 

These are all potentially very useful, and would’ve all been big news during the CSS drought of past years. But in today’s context they have to fight for attention with much larger announcements, like the has() selector or CSS nesting!

Not excited

As Silvestar Bistrović writes, he is “not that excited about all these new CSS features.” This found an echo on Twitter, with Sara Soueidan stating that what she cares about is “practicality, not how shiny a feature looks at the moment.”

This may seem like a negative attitude, but I think it’s understandable. Nobody can be expected to keep up with so many new features!

Another unintended (or maybe, intended?) consequence is that the more complex CSS becomes, the more it raises the bar for any new company wanting to develop a browser engine — to say nothing of the added workload when it comes to maintaining and documenting all these new features. 

CSS overreach

There’s also the very valid concern that CSS might be branching out into areas it’s not quite suitable to handle. That’s another thing Sara Soueidan pointed out when reacting to the new CSS Toggles experimental implementation (here’s a ticket discussing it):

Many have made the very reasonable point that this kind of behavior would be best handled by a new HTML element instead of managing toggle state purely through CSS, and that CSS may not be the best medium to ensure accessibility issues are properly addressed. 

When CSS takes over something that was previously handled through JavaScript, this is generally seen as a good thing, as it often reduces the amount of code the browser has to load. So, I’m cautiously optimistic about CSS Toggles and trust that the CSS Working Group will properly address the concerns of the community. But there may yet come a day when we start to worry that CSS may be expanding beyond its borders and encroaching on HTML and JavaScript’s responsibilities.

New expectations

And maybe this is what needs to change: maybe we should drop the expectation that CSS developers have to know all of CSS? 

This expectation stems from the days where CSS was an afterthought, that little annoying syntax you had to learn to make your button blue and bold just like the client asked. But I think we need to accept that today’s CSS might just be way too vast for a single person to master, especially in addition to other front-end duties.

As Michelle Barker puts it:

And that’s where I, myself, land in the end. I’ve made my peace with the fact that I will probably never use — or even know about — all possible CSS features. And this is coming from someone who runs a survey about CSS!

But these new features will surely be useful to someone. Someone will write blog posts about them, create cool CodePens with them, give talks about them. That person will be a cool, young, energetic developer who still have all their hair. In other words, it won’t be me — and that’s fine. 

And maybe you’re worried that this new developer will be overwhelmed by all the stuff they have to learn at once. But do keep in mind all the things they won’t have to learn about, precisely because it’s been replaced by these newer alternatives. I know I’d take that deal anytime.

But think about it: in the past couple years, not only have we seen a huge increase in the number of devices we need to cater to, we’ve also started to recognize that we all consume the web in slightly different manners, whether due to disabilities, current context, or just personal preferences. Shouldn’t CSS adapt to this new reality?

Now, I have to confess this has all made me feel a bit nostalgic… so excuse me while I go clear a couple floats, just for old time’s sake.


As I mentioned, the yearly State of CSS survey is now open. Whether you think there’s too much CSS or not, the survey is a great way to let browser developers know how you feel, so go fill it out if you have 10 minutes. 


Is There Too Much CSS Now? originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.



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Friday, 21 October 2022

Fancy Image Decorations: Masks and Advanced Hover Effects

Welcome to Part 2 of this three-part series! We are still decorating images without any extra elements and pseudo-elements. I hope you already took the time to digest Part 1 because we will continue working with a lot of gradients to create awesome visual effects. We are also going to introduce the CSS mask property for more complex decorations and hover effects.

Fancy Image Decorations series

  • Single Element Magic
  • Masks and Advanced Hover Effects (you are here!)
  • Outlines and Complex Animations (coming October 28 )

Let’s turn to the first example we’re working on together…

The Postage Stamp

Believe or not, all it takes to make postage stamp CSS effect is two gradients and a filter:

img {
  --r: 10px; /* control the radius of the circles */
  padding: calc(2 * var(--r));
  filter: grayscale(.4);
  background: 
    radial-gradient(var(--r),#0000 98%,#fff) round
      calc(-1.5 * var(--r)) calc(-1.5 * var(--r)) / calc(3 * var(--r)) calc(3 * var(--r)),
    linear-gradient(#fff 0 0) no-repeat
      50% / calc(100% - 3 * var(--r)) calc(100% - 3 * var(--r));
}

As we saw in the previous article, the first step is to make space around the image with padding so we can draw a background gradient and see it there. Then we use a combination of radial-gradient() and linear-gradient() to cut those circles around the image.

Here is a step-by-step illustration that shows how the gradients are configured:

Note the use of the round value in the second step. It’s very important for the trick as it ensures the size of the gradient is adjusted to be perfectly aligned on all the sides, no matter what the image width or height is.

From the specification: The image is repeated as often as will fit within the background positioning area. If it doesn’t fit a whole number of times, it is rescaled so that it does.

The Rounded Frame

Let’s look at another image decoration that uses circles…

This example also uses a radial-gradient(), but this time I have created circles around the image instead of the cut-out effect. Notice that I am also using the round value again. The trickiest part here is the transparent gap between the frame and the image, which is where I reach for the CSS mask property:

img {
  --s: 20px; /* size of the frame */
  --g: 10px; /* the gap */
  --c: #FA6900; 

  padding: calc(var(--g) + var(--s));
  background: 
    radial-gradient(farthest-side, var(--c) 97%, #0000) 
      0 0 / calc(2 * var(--s)) calc(2 * var(--s)) round;
  mask:
    conic-gradient(from 90deg at calc(2 * var(--s)) calc(2 * var(--s)), #0000 25%, #000 0)
      calc(-1 * var(--s)) calc(-1 * var(--s)),
    linear-gradient(#000 0 0) content-box;
}

Masking allows us to show the area of the image — thanks to the linear-gradient() in there — as well as 20px around each side of it — thanks to the conic-gradient(). The 20px is nothing but the variable --s that defines the size of the frame. In other words, we need to hide the gap.

Here’s what I mean:

The linear gradient is the blue part of the background while the conic gradient is the red part of the background. That transparent part between both gradients is what we cut from our element to create the illusion of an inner transparent border.

The Inner Transparent Border

For this one, we are not going to create a frame but rather try something different. We are going to create a transparent inner border inside our image. Probably not that useful in a real-world scenario, but it’s good practice with CSS masks.

Similar to the previous example, we are going to rely on two gradients: a linear-gradient() for the inner part, and a conic-gradient() for the outer part. We’ll leave a space between them to create the transparent border effect.

img {
  --b: 5px;  /* the border thickness */
  --d: 20px; /* the distance from the edge */

  --_g: calc(100% - 2 * (var(--d) + var(--b)));
  mask:
    conic-gradient(from 90deg at var(--d) var(--d), #0000 25%, #000 0)
      0 0 / calc(100% - var(--d)) calc(100% - var(--d)),
    linear-gradient(#000 0 0) 50% / var(--_g) var(--_g) no-repeat;
}
Detailing the parts of the image that correspond to CSS variables.

You may have noticed that the conic gradient of this example has a different syntax from the previous example. Both are supposed to create the same shape, so why are they different? It’s because we can reach the same result using different syntaxes. This may look confusing at first, but it’s a good feature. You are not obliged to find the solution to achieve a particular shape. You only need to find one solution that works for you out of the many possibilities out there.

Here are four ways to create the outer square using gradients:

There are even more ways to pull this off, but you get the point.

There is no Best™ approach. Personally, I try to find the one with the smallest and most optimized code. For me, any solution that requires fewer gradients, fewer calculations, and fewer repeated values is the most suitable. Sometimes I choose a more verbose syntax because it gives me more flexibility to change variables and modify things. It comes with experience and practice. The more you play with gradients, the more you know what syntax to use and when.

Let’s get back to our inner transparent border and dig into the hover effect. In case you didn’t notice, there is a cool hover effect that moves that transparent border using a font-size trick. The idea is to define the --d variable with a value of 1em. This variables controls the distance of the border from the edge. We can transform like this:

--_d: calc(var(--d) + var(--s) * 1em)

…giving us the following updated CSS:

img {
  --b: 5px;  /* the border thickness */
  --d: 20px; /* the distance from the edge */
  --o: 15px; /* the offset on hover */
  --s: 1;    /* the direction of the hover effect (+1 or -1)*/

  --_d: calc(var(--d) + var(--s) * 1em);
  --_g: calc(100% - 2 * (var(--_d) + var(--b)));
  mask:
    conic-gradient(from 90deg at var(--_d) var(--_d), #0000 25%, #000 0)
     0 0 / calc(100% - var(--_d)) calc(100% - var(--_d)),
    linear-gradient(#000 0 0) 50% / var(--_g) var(--_g) no-repeat;
  font-size: 0;
  transition: .35s;
}
img:hover {
  font-size: var(--o);
}

The font-size is initially equal to 0 ,so 1em is also equal to 0 and --_d is be equal to --d. On hover, though, the font-size is equal to a value defined by an --o variable that sets the border’s offset. This, in turn, updates the --_d variable, moving the border by the offset. Then I add another variable, --s, to control the sign that decides whether the border moves to the inside or the outside.

The font-size trick is really useful if we want to animate properties that are otherwise unanimatable. Custom properties defined with @property can solve this but support for it is still lacking at the time I’m writing this.

The Frame Reveal

We made the following reveal animation in the first part of this series:

We can take the same idea, but instead of a border with a solid color we will use a gradient like this:

If you compare both codes you will notice the following changes:

  1. I used the same gradient configuration from the first example inside the mask property. I simply moved the gradients from the background property to the mask property.
  2. I added a repeating-linear-gradient() to create the gradient border.

That’s it! I re-used most of the same code we already saw — with super small tweaks — and got another cool image decoration with a hover effect.

/* Solid color border */

img {
  --c: #8A9B0F; /* the border color */
  --b: 10px;   /* the border thickness*/
  --g: 5px;  /* the gap on hover */

  padding: calc(var(--g) + var(--b));
  --_g: #0000 25%, var(--c) 0;
  background: 
    conic-gradient(from 180deg at top var(--b) right var(--b), var(--_g))
     var(--_i, 200%) 0 / 200% var(--_i, var(--b)) no-repeat,
    conic-gradient(at bottom var(--b) left  var(--b), var(--_g))
     0 var(--_i, 200%) / var(--_i, var(--b)) 200% no-repeat;
  transition: .3s, background-position .3s .3s;
  cursor: pointer;
}
img:hover {
  --_i: 100%;
  transition: .3s, background-size .3s .3s;
}
/* Gradient color border */

img {
  --b: 10px; /* the border thickness*/
  --g: 5px;  /* the gap on hover */
  background: repeating-linear-gradient(135deg, #F8CA00 0 10px, #E97F02 0 20px, #BD1550 0 30px);

  padding: calc(var(--g) + var(--b));
  --_g: #0000 25%, #000 0;
  mask: 
    conic-gradient(from 180deg at top var(--b) right var(--b), var(--_g))
     var(--_i, 200%) 0 / 200% var(--_i, var(--b)) no-repeat,
    conic-gradient(at bottom var(--b) left  var(--b), var(--_g))
     0 var(--_i, 200%) / var(--_i, var(--b)) 200% no-repeat,
    linear-gradient(#000 0 0) content-box;
  transition: .3s, mask-position .3s .3s;
  cursor: pointer;
}
img:hover {
  --_i: 100%;
  transition: .3s, mask-size .3s .3s;
}

Let’s try another frame animation. This one is a bit tricky as it has a three-step animation:

The first step of the animation is to make the bottom edge bigger. For this, we adjust the background-size of a linear-gradient():

You are probably wondering why I am also adding the top edge. We need it for the third step. I always try to optimize the code I write, so I am using one gradient to cover both the top and bottom sides, but the top one is hidden and revealed later with a mask.

For the second step, we add a second gradient to show the left and right edges. But this time, we do it using background-position:

We can stop here as we already have a nice effect with two gradients but we are here to push the limits so let’s add a touch of mask to achieve the third step.

The trick is to make the top edge hidden until we show the bottom and the sides and then we update the mask-size (or mask-position) to show the top part. As I said previously, we can find a lot of gradient configurations to achieve the same effect.

Here is an illustration of the gradients I will be using:

I am using two conic gradients having a width equal to 200%. Both gradients cover the area leaving only the top part uncovered (that part will be invisible later). On hover, I slide both gradients to cover that part.

Here is a better illustration of one of the gradients to give you a better idea of what’s happening:

Now we put this inside the mask property and we are done! Here is the full code:

img {
  --b: 6px;  /* the border thickness*/
  --g: 10px; /* the gap */
  --c: #0E8D94;

  padding: calc(var(--b) + var(--g));
  --_l: var(--c) var(--b), #0000 0 calc(100% - var(--b)), var(--c) 0;
  background:
    linear-gradient(var(--_l)) 50%/calc(100% - var(--_i,80%)) 100% no-repeat,
    linear-gradient(90deg, var(--_l)) 50% var(--_i,-100%)/100% 200% no-repeat;  
  mask:
    conic-gradient(at 50% var(--b),#0000 25%, #000 0) calc(50% + var(--_i, 50%)) / 200%,
    conic-gradient(at 50% var(--b),#000 75%, #0000 0) calc(50% - var(--_i, 50%)) / 200%;
  transition: 
    .3s calc(.6s - var(--_t,.6s)) mask-position, 
    .3s .3s background-position,
    .3s var(--_t,.6s) background-size,
    .4s transform;
  cursor: pointer;
}
img:hover {
  --_i: 0%;
  --_t: 0s;
  transform: scale(1.2);
}

I have also introduced some variables to optimize the code, but you should be used to this right now.

What about a four-step animation? Yes, it’s possible!

No explanation for this because it’s your homework! Take all that you have learned in this article to dissect the code and try to articulate what it’s doing. The logic is similar to all the previous examples. The key is to isolate each gradient to understand each step of the animation. I kept the code un-optimized to make things a little easier to read. I do have an optimized version if you are interested, but you can also try to optimize the code yourself and compare it with my version for additional practice.

Wrapping up

That’s it for Part 2 of this three-part series on creative image decorations using only the <img> element. We now have a good handle on how gradients and masks can be combined to create awesome visual effects, and even animations — without reaching for extra elements or pseudo-elements. Yes, a single <img> tag is enough!

We have one more article in this series to go. Until then, here is a bonus demo with a cool hover effect where I use mask to assemble a broken image.

Fancy Image Decorations series

  • Single Element Magic
  • Masks and Advanced Hover Effects (you are here!)
  • Outlines and Complex Animations (coming October 28 )

Fancy Image Decorations: Masks and Advanced Hover Effects originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.



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Thursday, 20 October 2022

Instant Articles, Proprietary Syndication, and a Web Built on User Fidelity Preferences

I love it when there’s a sense of synergy in the blogosphere. First, I caught Nick Heer’s coverage of Meta ending support for Instant Articles, its proprietary format for stripped-down performant news articles. He also compares it to the similar demise of AMP, Google’s answer to Instant Articles.

Then I came across a new one from Chris Coyier where he goes on to discuss the big issue with proprietary models of content syndication, whether it’s Meta Instant Articles, Google AMP, or even Apple News:

[T]hat’s the job as a publisher: get your content out to as many people as possible. If syndicating into another format is where people are, it’s likely worth doing.

[…]

If you were a publisher and followed that welp, that’s just our job mentality to provide content wherever people are (which is awfully tempting), now you’re in 4-5 formats already, none of which are terribly “automatic”. And that’s not counting, ya know, video, audio, social media, and all the other stuff that has become content producers’ jobs.

If only we had some standard to solve content syndication in a sparse, performant way that doesn’t require the overhead of corporate-driven proprietary formats. Oh wait, we’ve had one forever:

Literally none of the big players I mentioned above were like just give us your RSS feed, which, looking back, is a little bananas. RSS solves many of the same problems they were trying to solve […].

Then there’s what Jim Nielsen shared about his work to create a reading experience on his personal blog that emphasizes a user’s preference the “fidelity” of content:

In other words, rather than going to text.npr.org when you want a lean experience, you always go to npr.org but you set your “fidelity preference” to “low”. In theory, this sends a header to NPR indicating you want a “low fidelity” version of the website, e.g. text-only.

Fidelity settings with three choices for default, minimal, and text-only.
So, now this is part of his blog’s user settings.

Oh my gosh, this a million times! How cool is it for a content-drive site (waves at CSS-Tricks) to not only give users the ability to decide how “rich” of an experience they want, but to do so in a way that leverages the power of HTML to make it happen. Jim’s implementation chugs out different versions of the same article on build:

.
├── index.html # default
├── _fidelity/
    ├── low/
    │    └── index.html # text-only
    └── med/
        └── index.html # minimal

Redirects can take care of things once the user makes a choice. Jim has ideas for how to improve the build process so that he doesn’t need to generate JSDOM documents for each article while performing extra work to strip stuff out. But this is a great idea and start!

Three articles within three days that all converge around the same idea, but with different angles, ideas, and solutions. Blogging is cool. (And so is RSS!)


Instant Articles, Proprietary Syndication, and a Web Built on User Fidelity Preferences originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.



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Responsive Animations for Every Screen Size and Device

Before I career jumped into development, I did a bunch of motion graphics work in After Effects. But even with that background, I still found animating on the web pretty baffling.

Video graphics are designed within a specific ratio and then exported out. Done! But there aren’t any “export settings” on the web. We just push the code out into the world and our animations have to adapt to whatever device they land on.

So let’s talk responsive animation! How do we best approach animating on the wild wild web? We’re going to cover some general approaches, some GSAP-specific tips and some motion principles. Let’s start off with some framing…

How will this animation be used?

Zach Saucier’s article on responsive animation recommends taking a step back to think about the final result before jumping into code.

Will the animation be a module that is repeated across multiple parts of your application? Does it need to scale at all? Keeping this in mind can help determine the method in which an animation should be scaled and keep you from wasting effort.

This is great advice. A huge part of designing responsive animation is knowing if and how that animation needs to scale, and then choosing the right approach from the start.

Most animations fall into the following categories:

  • Fixed: Animations for things like icons or loaders that retain the same size and aspect ratio across all devices. Nothing to worry about here! Hard-code some pixel values in there and get on with your day.
  • Fluid: Animations that need to adapt fluidly across different devices. Most layout animations fall into this category.
  • Targeted: Animations that are specific to a certain device or screen size, or change substantially at a certain breakpoint, such as desktop-only animations or interactions that rely on device-specific interaction, like touch or hover.

Fluid and targeted animations require different ways of thinking and solutions. Let’s take a look…

Fluid animation

As Andy Bell says: Be the browser’s mentor, not its micromanager — give the browser some solid rules and hints, then let it make the right decisions for the people that visit it. (Here are the slides from that presentation.)

Fluid animation is all about letting the browser do the hard work. A lot of animations can easily adjust to different contexts just by using the right units from the start. If you resize this pen you can see that the animation using viewport units scales fluidly as the browser adjusts:

The purple box even changes width at different breakpoints, but as we’re using percentages to move it, the animation scales along with it too.

Animating layout properties like left and top can cause layout reflows and jittery ‘janky’ animation, so where possible stick to transforms and opacity.

We’re not just limited to these units though — let’s take a look at some other possibilities.

SVG units

One of the things I love about working with SVG is that we can use SVG user units for animation which are responsive out of the box. The clue’s in the name really — Scalable Vector Graphic. In SVG-land, all elements are plotted at specific coordinates. SVG space is like an infinite bit of graph paper where we can arrange elements. The viewBox defines the dimensions of the graph paper we can see.

viewBox="0 0 100 50”

In this next demo, our SVG viewBox is 100 units wide and 50 units tall. This means if we animate the element by 100 units along the x-axis, it will always move by the entire width of its parent SVG, no matter how big or small that SVG is! Give the demo a resize to see.

Animating a child element based on a parent container’s width is a little tricker in HTML-land. Up until now, we’ve had to grab the parent’s width with JavaScript, which is easy enough when you’re animating from a transformed position, but a little fiddlier when you’re animating to somewhere as you can see in the following demo. If your end-point is a transformed position and you resize the screen, you’ll have to manually adjust that position. Messy… 🤔

If you do adjust values on resize, remember to debounce, or even fire the function after the browser is finished resizing. Resize listeners fire a ton of events every second, so updating properties on each event is a lot of work for the browser.

But, this animation speed-bump is soon going to be a thing of the past! Drum roll please… 🥁

Container Units! Lovely stuff. At the time I’m writing this, they only work in Chrome and Safari — but maybe by the time you read this, we’ll have Firefox too. Check them out in action in this next demo. Look at those little lads go! Isn’t that exciting, animation that’s relative to the parent elements!

This browser support data is from Caniuse, which has more detail. A number indicates that browser supports the feature at that version and up.

Desktop

Chrome Firefox IE Edge Safari
105 No No 105 16.0

Mobile / Tablet

Android Chrome Android Firefox Android iOS Safari
106 No 106 16.0

Fluid layout transitions with FLIP

As we mentioned earlier, in SVG-land every element is neatly placed on one grid and really easy to move around responsively. Over in HTML-land it’s much more complex. In order to build responsive layouts, we make use of a bunch of different positioning methods and layout systems. One of the main difficulties of animating on the web is that a lot of changes to layout are impossible to animate. Maybe an element needs to move from position relative to fixed, or some children of a flex container need to be smoothly shuffled around the viewport. Maybe an element even needs to be re-parented and moved to an entirely new position in the DOM.

Tricky, huh?

Well. The FLIP technique is here to save the day; it allows us to easily animate these impossible things. The basic premise is:

  • First: Grab the initial position of the elements involved in the transition.
  • Last: Move the elements and grab the final position.
  • Invert: Work out the changes between the first and last state and apply transforms to invert the elements back to their original position. This makes it look like the elements are still in the first position but they’re actually not.
  • Play: Remove the inverted transforms and animate to their faked first state to the last state.

Here’s a demo using GSAP’s FLIP plugin which does all the heavy lifting for you!

If you want to understand a little more about the vanilla implementation, head over to Paul Lewis’s blog post — he’s the brain behind the FLIP technique.

Fluidly scaling SVG

You got me… this isn’t really an animation tip. But setting the stage correctly is imperative for good animation! SVG scales super nicely by default, but we can control how it scales even further with preserveAspectRatio, which is mega handy when the SVG element’s aspect ratio and the viewBox aspect ratio are different. It works much in the same way as the background-position and background-size properties in CSS. The declaration is made up of an alignment value (background-position) and a Meet or Slice reference (background-size).

As for those Meet and Slice references — slice is like background size: cover, and meet is like background-size: contain.

  • preserveAspectRatio="MidYMax slice" — Align to the middle of the x-axis, the bottom of the y-axis, and scale up to cover the entire viewport.
  • preserveAspectRatio="MinYMin meet" — Align to the left of the x-axis, the top of the y-axis, and scale up while keeping the entire viewBox visible.

Tom Miller takes this a step further by using overflow: visible in CSS and a containing element to reveal “stage left” and “stage right” while keeping the height restricted:

For responsive SVG animations, it can be handy to make use of the SVG viewbox to create a view that crops and scales beneath a certain browser width, while also revealing more of the SVG animation to the right and left when the browser is wider than that threshold. We can achieve this by adding overflow visible on the SVG and teaming it up with a max-height wrapper to prevent the SVG from scaling too much vertically.

Fluidly scaling canvas

Canvas is much more performant for complex animations with lots of moving parts than animating SVG or HTML DOM, but it’s inherently more complex too. You have to work for those performance gains! Unlike SVG that has lovely responsive units and scaling out of the box, <canvas> has to be bossed around and micromanaged a bit.

I like setting up my <canvas> so that it works much in the same way as SVG (I may be biased) with a lovely unit system to work within and a fixed aspect ratio. <canvas> also needs to be redrawn every time something changes, so remember to delay the redraw until the browser is finished resizing, or debounce!

George Francis also put together this lovely little library which allows you to define a Canvas viewBox attribute and preserveAspectRatio — exactly like SVG!

Targeted animation

You may sometimes need to take a less fluid and more directed approach to your animation. Mobile devices have a lot less real estate, and less animation-juice performance-wise than a desktop machine. So it makes sense to serve reduced animation to mobile users, potentially even no animation:

Sometimes the best responsive animation for mobile is no animation at all! For mobile UX, prioritize letting the user quickly consume content versus waiting for animations to finish. Mobile animations should enhance content, navigation, and interactions rather than delay it. Eric van Holtz

In order to do this, we can make use of media queries to target specific viewport sizes just like we do when we’re styling with CSS! Here’s a simple demo showing a CSS animation being handled using media queries and a GSAP animation being handled with gsap.matchMedia():

The simplicity of this demo is hiding a bunch of magic! JavaScript animations require a bit more setup and clean-up in order to correctly work at only one specific screen size. I’ve seen horrors in the past where people have just hidden the animation from view in CSS with opacity: 0, but the animation’s still chugging away in the background using up resources. 😱

If the screen size doesn’t match anymore, the animation needs to be killed and released for garbage collection, and the elements affected by the animation need to be cleared of any motion-introduced inline styles in order to prevent conflicts with other styling. Up until gsap.matchMedia(), this was a fiddly process. We had to keep track of each animation and manage all this manually.

gsap.matchMedia() instead lets you easily tuck your animation code into a function that only executes when a particular media query matches. Then, when it no longer matches, all the GSAP animations and ScrollTriggers in that function get reverted automatically. The media query that the animations are popped into does all the hard work for you. It’s in GSAP 3.11.0 and it’s a game changer!

We aren’t just constrained to screen sizes either. There are a ton of media features out there to hook into!

(prefers-reduced-motion) /* find out if the user would prefer less animation */

(orientation: portrait) /* check the user's device orientation */

(max-resolution: 300dpi) /* check the pixel density of the device */

In the following demo we’ve added a check for prefers-reduced-motion so that any users who find animation disorienting won’t be bothered by things whizzing around.

And check out Tom Miller’s other fun demo where he’s using the device’s aspect ratio to adjust the animation:

Thinking outside of the box, beyond screen sizes

There’s more to thinking about responsive animation than just screen sizes. Different devices allow for different interactions, and it’s easy to get in a bit of a tangle when you don’t consider that. If you’re creating hover states in CSS, you can use the hover media feature to test whether the user’s primary input mechanism can hover over elements.

@media (hover: hover) {
 /* CSS hover state here */
}

Some advice from Jake Whitely:

A lot of the time we base our animations on browser width, making the naive assumption that desktop users want hover states. I’ve personally had a lot of issues in the past where I would switch to desktop layout >1024px, but might do touch detection in JS – leading to a mismatch where the layout was for desktops, but the JS was for mobiles. These days I lean on hover and pointer to ensure parity and handle ipad Pros or windows surfaces (which can change the pointer type depending on whether the cover is down or not)

/* any touch device: */
(hover: none) and (pointer: coarse)
/* iPad Pro */
(hover: none) and (pointer: coarse) and (min-width: 1024px)

I’ll then marry up my CSS layout queries and my JavaScript queries so I’m considering the input device as the primary factor supported by width, rather than the opposite.

ScrollTrigger tips

If you’re using GSAP’s ScrollTrigger plugin, there’s a handy little utility you can hook into to easily discern the touch capabilities of the device: ScrollTrigger.isTouch.

  • 0no touch (pointer/mouse only)
  • 1touch-only device (like a phone)
  • 2 – device can accept touch input and mouse/pointer (like Windows tablets)
if (ScrollTrigger.isTouch) {
  // any touch-capable device...
}

// or get more specific: 
if (ScrollTrigger.isTouch === 1) {
  // touch-only device
}

Another tip for responsive scroll-triggered animation…

The following demo below is moving an image gallery horizontally, but the width changes depending on screen size. If you resize the screen when you’re halfway through a scrubbed animation, you can end up with broken animations and stale values. This is a common speedbump, but one that’s easily solved! Pop the calculation that’s dependent on screen size into a functional value and set invalidateOnRefresh:true. That way, ScrollTrigger will re-calculate that value for you when the browser resizes.

Bonus GSAP nerd tip!

On mobile devices, the browser address bar usually shows and hides as you scroll. This counts as a resize event and will fire off a ScrollTrigger.refresh(). This might not be ideal as it can cause jumps in your animation. GSAP 3.10 added ignoreMobileResize. It doesn’t affect how the browser bar behaves, but it prevents ScrollTrigger.refresh() from firing for small vertical resizes on touch-only devices.

ScrollTrigger.config({
  ignoreMobileResize: true
});

Motion principles

I thought I’d leave you with some best practices to consider when working with motion on the web.

Distance and easing

A small but important thing that’s easy to forget with responsive animation is the relationship between speed, momentum, and distance! Good animation should mimic the real world to feel believable, and it takes a longer in the real world to cover a larger distance. Pay attention to the distance your animation is traveling, and make sure that the duration and easing used makes sense in context with other animations.

You can also often apply more dramatic easing to elements with further to travel to show the increased momentum:

For certain use cases it may be helpful to adjust the duration more dynamically based on screen width. In this next demo we’re making use of gsap.utils to clamp the value we get back from the current window.innerWidth into a reasonable range, then we’re mapping that number to a duration.

Spacing and quantity

Another thing to keep in mind is the spacing and quantity of elements at different screen sizes. Quoting Steven Shaw:

If you have some kind of environmental animation (parallax, clouds, trees, confetti, decorations, etc) that are spaced around the window, make sure that they scale and/or adjust the quantity depending on screen size. Large screens probably need more elements spread throughout, while small screens only need a few for the same effect.

I love how Opher Vishnia thinks about animation as a stage. Adding and removing elements doesn’t just have to be a formality, it can be part of the overall choreography.

When designing responsive animations, the challenge is not how to cram the same content into the viewport so that it “fits”, but rather how to curate the set of existing content so it communicates the same intention. That means making a conscious choice of which pieces content to add, and which to remove. Usually in the world of animation things don’t just pop in or out of the frame. It makes sense to think of elements as entering or exiting the “stage”, animating that transition in a way that makes visual and thematic sense.

And that’s the lot. If you have any more responsive animation tips, pop them in the comment section. If there’s anything super helpful, I’ll add them to this compendium of information!

Addendum

One more note from Tom Miller as I was prepping this article:

I’m probably too late with this tip for your responsive animations article, but I highly recommend “finalize all the animations before building”. I’m currently retrofitting some site animations with “mobile versions”. Thank goodness for gsap.matchMedia… but I sure wish we’d known there’d be separate mobile layouts/animations from the beginning.

I think we all appreciate that this tip to “plan ahead” came at the absolute last minute. Thanks, Tom, and best of luck with those retrofits.


Responsive Animations for Every Screen Size and Device originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.



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